Rapid (100% of maximum frequency) causes updates as often as possible. Instead, effects are applied after the render process is finished (but not if it is manually canceled). The steps go as follows:Īt the End (0% of maximum frequency) disables progressive updates. Update Effects – Controls the regularity of post effects updates during progressive rendering - Denoiser, Lens Effects, Lighting Analysis. If any of the controlled settings are manually modified and no longer corresponds to the current quality preset value, the Custom quality is automatically selected. Quality – Controls the rendered image quality by changing the Raytrace and Global Illumination settings. With this mode active, a noisy image appears in the VFB at first and its quality improves over time. Progressive – Enables the Progressive image sampling mode.
The smaller the value, the smoother the picture from the very beginning of the rendering with GI, but interactivity might be significantly diminished. Interactivity – Controls the number of rays that are traced for each pixel during one image pass. The Interactive Renderer always uses the Progressive image sampling mode. Interactive – Interactively updates the rendered image any time a scene change is made. The RTX engine type only works with NVidia RTX cards.įor more information on GPU rendering engines, see the GPU Rendering page.